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ShaderPreset

Struct ShaderPreset 

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pub struct ShaderPreset;

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impl ShaderPreset

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pub fn void_protocol() -> ShaderGraph

Void Protocol — swirling void with Lorenz attractor chaos lines. Used for the Void Architect boss encounter.

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pub fn blood_pact() -> ShaderGraph

Blood Pact — crimson cascading blood with fractal veins.

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pub fn emerald_engine() -> ShaderGraph

Emerald Engine — mechanical emerald fractals and circuitry.

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pub fn corruption_high() -> ShaderGraph

Corruption High — purple-black corruption spreading fractal noise.

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pub fn null_fight() -> ShaderGraph

Null Fight — black void with sharp white math geometry.

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pub fn paradox_invert() -> ShaderGraph

Paradox Invert — inverted reality with chromatic splitting and recursion.

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pub fn fire_elemental() -> ShaderGraph

Fire Elemental — flickering fire with heat haze and orange-red palette.

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pub fn ice_elemental() -> ShaderGraph

Ice Elemental — crystalline ice with refraction and cold blue palette.

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pub fn aurora() -> ShaderGraph

Aurora — shifting aurora borealis bands.

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pub fn static_noise() -> ShaderGraph

Static — TV static noise effect.

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pub fn all_names() -> Vec<&'static str>

List all available preset names.

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pub fn by_name(name: &str) -> Option<ShaderGraph>

Load a preset by name.

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