pub struct ThemeBloom;Expand description
Bloom intensity profiles per game theme.
Implementations§
Source§impl ThemeBloom
impl ThemeBloom
Sourcepub fn void_protocol() -> BloomParams
pub fn void_protocol() -> BloomParams
VOID PROTOCOL: subtle, restrained bloom.
Sourcepub fn solar_forge() -> BloomParams
pub fn solar_forge() -> BloomParams
SOLAR FORGE: dramatic, bright bloom.
Sourcepub fn neon_grid() -> BloomParams
pub fn neon_grid() -> BloomParams
NEON GRID: cyberpunk-style vivid bloom.
Sourcepub fn corruption(level: f32) -> BloomParams
pub fn corruption(level: f32) -> BloomParams
CORRUPTION: everything slightly brighter as corruption rises.
Sourcepub fn boss_fight() -> BloomParams
pub fn boss_fight() -> BloomParams
Boss fight: high contrast, focused bloom.
Sourcepub fn death(progress: f32) -> BloomParams
pub fn death(progress: f32) -> BloomParams
Death: bloom fades out.
Sourcepub fn shrine() -> BloomParams
pub fn shrine() -> BloomParams
Shrine: warm, soft bloom.
Auto Trait Implementations§
impl Freeze for ThemeBloom
impl RefUnwindSafe for ThemeBloom
impl Send for ThemeBloom
impl Sync for ThemeBloom
impl Unpin for ThemeBloom
impl UnsafeUnpin for ThemeBloom
impl UnwindSafe for ThemeBloom
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