pub struct AreaLight {
pub position: Vec3,
pub right: Vec3,
pub up: Vec3,
pub color: Vec3,
pub intensity: f32,
}Expand description
Rectangular area light using the Linearly Transformed Cosines (LTC) approach.
Fields§
§position: Vec3Centre of the rectangle.
right: Vec3Half-extent along the “right” axis (width/2).
up: Vec3Half-extent along the “up” axis (height/2).
color: Vec3§intensity: f32Implementations§
Source§impl AreaLight
impl AreaLight
pub fn new( position: Vec3, right: Vec3, up: Vec3, color: Vec3, intensity: f32, ) -> Self
Sourcepub fn solid_angle_at(&self, pos: Vec3) -> f32
pub fn solid_angle_at(&self, pos: Vec3) -> f32
Approximate the solid angle subtended by the area light at pos.
Sourcepub fn irradiance_at(&self, pos: Vec3, n: Vec3) -> Vec3
pub fn irradiance_at(&self, pos: Vec3, n: Vec3) -> Vec3
Simple irradiance estimate using solid angle and projected area.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AreaLight
impl RefUnwindSafe for AreaLight
impl Send for AreaLight
impl Sync for AreaLight
impl Unpin for AreaLight
impl UnsafeUnpin for AreaLight
impl UnwindSafe for AreaLight
Blanket Implementations§
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