pub enum Attenuation {
Constant,
Linear,
InverseSquare,
WindowedInverseSquare {
range: f32,
},
Math(MathFunction),
Polynomial {
constant: f32,
linear: f32,
quadratic: f32,
},
}Expand description
How a light’s intensity falls off with distance.
Variants§
Constant
No falloff: constant intensity regardless of distance.
Linear
1/distance linear falloff.
InverseSquare
1/distance^2 physically-based inverse square.
WindowedInverseSquare
Windowed inverse square (smoothly cuts off at max_range): UE4 style.
Math(MathFunction)
Custom MathFunction falloff evaluated at normalized distance [0,1].
Polynomial
Polynomial: constant + lineard + quadraticd^2.
Implementations§
Trait Implementations§
Source§impl Clone for Attenuation
impl Clone for Attenuation
Source§fn clone(&self) -> Attenuation
fn clone(&self) -> Attenuation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for Attenuation
impl RefUnwindSafe for Attenuation
impl Send for Attenuation
impl Sync for Attenuation
impl Unpin for Attenuation
impl UnsafeUnpin for Attenuation
impl UnwindSafe for Attenuation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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generate &mut Any’s vtable from &mut Trait’s.