pub struct RoadNetwork {
pub road_cost_slope: f32,
}Expand description
Connects settlements with A* paths that prefer flat terrain.
Fields§
§road_cost_slope: f32Implementations§
Source§impl RoadNetwork
impl RoadNetwork
pub fn new(road_cost_slope: f32) -> Self
Sourcepub fn find_path(
&self,
map: &WorldMap,
ax: usize,
ay: usize,
bx: usize,
by: usize,
) -> Vec<(usize, usize)>
pub fn find_path( &self, map: &WorldMap, ax: usize, ay: usize, bx: usize, by: usize, ) -> Vec<(usize, usize)>
Find a road path from (ax,ay) to (bx,by) using A*.
Returns list of positions or empty if no path found.
Sourcepub fn shortest_trade_route(
&self,
map: &WorldMap,
settlements: &[Settlement],
a_id: u32,
b_id: u32,
) -> Vec<(usize, usize)>
pub fn shortest_trade_route( &self, map: &WorldMap, settlements: &[Settlement], a_id: u32, b_id: u32, ) -> Vec<(usize, usize)>
Shortest trade route between two settlements (by name lookup).
Sourcepub fn build_roads(
&self,
map: &mut WorldMap,
settlements: &[Settlement],
rng: &mut Rng,
)
pub fn build_roads( &self, map: &mut WorldMap, settlements: &[Settlement], rng: &mut Rng, )
Connect all settlements with roads; mark road cells on the map.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RoadNetwork
impl RefUnwindSafe for RoadNetwork
impl Send for RoadNetwork
impl Sync for RoadNetwork
impl Unpin for RoadNetwork
impl UnsafeUnpin for RoadNetwork
impl UnwindSafe for RoadNetwork
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