pub struct PhysicsWorld3D {
pub bodies: HashMap<RigidBodyHandle, RigidBody>,
pub gravity: Vec3,
pub fixed_dt: f32,
pub substeps: u32,
pub sleep_system: SleepSystem,
/* private fields */
}Expand description
The 3D physics simulation world.
Fields§
§bodies: HashMap<RigidBodyHandle, RigidBody>§gravity: Vec3§fixed_dt: f32§substeps: u32§sleep_system: SleepSystemImplementations§
Source§impl PhysicsWorld3D
impl PhysicsWorld3D
pub fn new() -> Self
Sourcepub fn add_body(&mut self, body: RigidBody) -> RigidBodyHandle
pub fn add_body(&mut self, body: RigidBody) -> RigidBodyHandle
Add a body, returning its handle.
Sourcepub fn remove_body(&mut self, h: RigidBodyHandle)
pub fn remove_body(&mut self, h: RigidBodyHandle)
Remove a body.
pub fn body(&self, h: RigidBodyHandle) -> Option<&RigidBody>
pub fn body_mut(&mut self, h: RigidBodyHandle) -> Option<&mut RigidBody>
pub fn body_count(&self) -> usize
pub fn manifolds(&self) -> &[ContactManifold3D]
pub fn sleeping_count(&self) -> usize
Sourcepub fn apply_global_force(&mut self, force: Vec3)
pub fn apply_global_force(&mut self, force: Vec3)
Apply a global force field (e.g. wind) to all non-sleeping bodies.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicsWorld3D
impl RefUnwindSafe for PhysicsWorld3D
impl Send for PhysicsWorld3D
impl Sync for PhysicsWorld3D
impl Unpin for PhysicsWorld3D
impl UnsafeUnpin for PhysicsWorld3D
impl UnwindSafe for PhysicsWorld3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.