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PhysicsWorld3D

Struct PhysicsWorld3D 

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pub struct PhysicsWorld3D {
    pub bodies: HashMap<RigidBodyHandle, RigidBody>,
    pub gravity: Vec3,
    pub fixed_dt: f32,
    pub substeps: u32,
    pub sleep_system: SleepSystem,
    /* private fields */
}
Expand description

The 3D physics simulation world.

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§bodies: HashMap<RigidBodyHandle, RigidBody>§gravity: Vec3§fixed_dt: f32§substeps: u32§sleep_system: SleepSystem

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impl PhysicsWorld3D

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pub fn new() -> Self

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pub fn add_body(&mut self, body: RigidBody) -> RigidBodyHandle

Add a body, returning its handle.

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pub fn remove_body(&mut self, h: RigidBodyHandle)

Remove a body.

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pub fn body(&self, h: RigidBodyHandle) -> Option<&RigidBody>

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pub fn body_mut(&mut self, h: RigidBodyHandle) -> Option<&mut RigidBody>

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pub fn body_count(&self) -> usize

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pub fn raycast(&self, ray: &Ray) -> Option<RayHit>

Cast a ray, returning the closest hit.

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pub fn step(&mut self, dt: f32)

Step the simulation by dt seconds.

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pub fn manifolds(&self) -> &[ContactManifold3D]

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pub fn sleeping_count(&self) -> usize

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pub fn apply_global_force(&mut self, force: Vec3)

Apply a global force field (e.g. wind) to all non-sleeping bodies.

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impl Default for PhysicsWorld3D

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fn default() -> Self

Returns the “default value” for a type. Read more

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