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ParticlePool

Struct ParticlePool 

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pub struct ParticlePool {
    pub stats: PoolStats,
    /* private fields */
}
Expand description

Pre-allocated pool of particles.

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§stats: PoolStats

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impl ParticlePool

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pub fn new(capacity: usize) -> Self

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pub fn spawn(&mut self, particle: MathParticle) -> bool

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pub fn tick(&mut self, dt: f32)

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pub fn apply_field(&mut self, field: &ForceField, time: f32)

Apply a force field to all particles that have AFFECTED_BY_FIELDS.

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pub fn apply_force(&mut self, force: Vec3)

Apply an explicit force to all particles (e.g. gravity, wind).

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pub fn apply_gravity(&mut self, g: f32)

Apply gravity to all GRAVITY-flagged particles.

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pub fn collide_floor(&mut self, restitution: f32)

Collide all COLLIDES particles against an infinite floor at y=0.

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pub fn clear(&mut self)

Kill all particles immediately.

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pub fn iter(&self) -> impl Iterator<Item = &MathParticle>

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pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut MathParticle>

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pub fn count(&self) -> usize

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pub fn capacity(&self) -> usize

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pub fn is_full(&self) -> bool

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pub fn export_gpu_buffer(&self) -> Vec<f32>

Export live particle positions to a flat f32 buffer (x,y,z, r,g,b,a per particle).

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