pub struct TemporalFieldManager { /* private fields */ }Expand description
Manager for temporal force fields.
Implementations§
Source§impl TemporalFieldManager
impl TemporalFieldManager
pub fn new() -> Self
Sourcepub fn add(&mut self, field: TemporalForceField)
pub fn add(&mut self, field: TemporalForceField)
Add a temporal force field.
Sourcepub fn add_impact(
&mut self,
position: Vec3,
strength: f32,
radius: f32,
duration: f32,
)
pub fn add_impact( &mut self, position: Vec3, strength: f32, radius: f32, duration: f32, )
Add an impact field that lasts duration seconds.
Sourcepub fn add_vortex(
&mut self,
position: Vec3,
strength: f32,
radius: f32,
duration: f32,
)
pub fn add_vortex( &mut self, position: Vec3, strength: f32, radius: f32, duration: f32, )
Add a vortex that lasts duration seconds.
Sourcepub fn add_shockwave(
&mut self,
position: Vec3,
strength: f32,
radius: f32,
duration: f32,
)
pub fn add_shockwave( &mut self, position: Vec3, strength: f32, radius: f32, duration: f32, )
Add a repulsion shockwave.
Sourcepub fn tick_and_apply(&mut self, dt: f32, gpu_sys: &mut GpuParticleSystem)
pub fn tick_and_apply(&mut self, dt: f32, gpu_sys: &mut GpuParticleSystem)
Tick all fields, remove dead ones, and collect survivors into a GpuParticleSystem.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TemporalFieldManager
impl RefUnwindSafe for TemporalFieldManager
impl Send for TemporalFieldManager
impl Sync for TemporalFieldManager
impl Unpin for TemporalFieldManager
impl UnsafeUnpin for TemporalFieldManager
impl UnwindSafe for TemporalFieldManager
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T: ?Sized,
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