#[repr(C, align(16))]pub struct GpuParticle {
pub position: [f32; 3],
pub _pad0: f32,
pub velocity: [f32; 3],
pub _pad1: f32,
pub color: [f32; 4],
pub life: f32,
pub max_life: f32,
pub size: f32,
pub engine_type: u32,
pub seed: f32,
pub flags: u32,
pub _reserved: [f32; 2],
}Expand description
Per-particle data stored in GPU SSBO. Must be 64 bytes, aligned for std430.
Layout matches particle_update.comp exactly.
Fields§
§position: [f32; 3]World-space position.
_pad0: f32Padding for vec3 alignment.
velocity: [f32; 3]World-space velocity.
_pad1: f32Padding for vec3 alignment.
color: [f32; 4]RGBA color (alpha fades over lifetime).
life: f32Remaining life in seconds (0 = dead).
max_life: f32Total lifespan in seconds (for computing age fraction).
size: f32Visual size multiplier.
engine_type: u32Which mathematical engine drives this particle’s behavior. 0=Linear, 1=Lorenz, 2=Mandelbrot, 3=Julia, 4=Rossler, 5=Aizawa, 6=Thomas, 7=Halvorsen, 8=Chen, 9=Dadras
seed: f32Per-particle random seed for variation.
flags: u32Particle flags (bitfield): 1=affected_by_fields, 2=has_trail, 4=collides
_reserved: [f32; 2]Reserved for future use.
Implementations§
Source§impl GpuParticle
impl GpuParticle
Trait Implementations§
Source§impl Clone for GpuParticle
impl Clone for GpuParticle
Source§fn clone(&self) -> GpuParticle
fn clone(&self) -> GpuParticle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuParticle
impl Debug for GpuParticle
impl Copy for GpuParticle
impl Pod for GpuParticle
Auto Trait Implementations§
impl Freeze for GpuParticle
impl RefUnwindSafe for GpuParticle
impl Send for GpuParticle
impl Sync for GpuParticle
impl Unpin for GpuParticle
impl UnsafeUnpin for GpuParticle
impl UnwindSafe for GpuParticle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.