#[repr(C)]pub struct GpuForceField {
pub position: [f32; 3],
pub strength: f32,
pub field_type: u32,
pub radius: f32,
pub falloff: f32,
pub _pad: f32,
}Expand description
A force field descriptor passed to the compute shader as a uniform.
Up to 16 force fields can be active simultaneously.
Fields§
§position: [f32; 3]World-space center of the field.
strength: f32Field strength (positive = attract, negative = repel).
field_type: u32Field type: 0=gravity, 1=vortex, 2=repulsion, 3=directional, 4=noise, 5=drag
radius: f32Effective radius (beyond this, force is zero).
falloff: f32Falloff exponent (1=linear, 2=inverse square, etc.).
_pad: f32Padding.
Trait Implementations§
Source§impl Clone for GpuForceField
impl Clone for GpuForceField
Source§fn clone(&self) -> GpuForceField
fn clone(&self) -> GpuForceField
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuForceField
impl Debug for GpuForceField
impl Copy for GpuForceField
impl Pod for GpuForceField
Auto Trait Implementations§
impl Freeze for GpuForceField
impl RefUnwindSafe for GpuForceField
impl Send for GpuForceField
impl Sync for GpuForceField
impl Unpin for GpuForceField
impl UnsafeUnpin for GpuForceField
impl UnwindSafe for GpuForceField
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
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is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
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bits
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T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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