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GpuForceField

Struct GpuForceField 

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#[repr(C)]
pub struct GpuForceField { pub position: [f32; 3], pub strength: f32, pub field_type: u32, pub radius: f32, pub falloff: f32, pub _pad: f32, }
Expand description

A force field descriptor passed to the compute shader as a uniform.

Up to 16 force fields can be active simultaneously.

Fields§

§position: [f32; 3]

World-space center of the field.

§strength: f32

Field strength (positive = attract, negative = repel).

§field_type: u32

Field type: 0=gravity, 1=vortex, 2=repulsion, 3=directional, 4=noise, 5=drag

§radius: f32

Effective radius (beyond this, force is zero).

§falloff: f32

Falloff exponent (1=linear, 2=inverse square, etc.).

§_pad: f32

Padding.

Trait Implementations§

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impl Clone for GpuForceField

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fn clone(&self) -> GpuForceField

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuForceField

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Zeroable for GpuForceField

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fn zeroed() -> Self

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impl Copy for GpuForceField

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impl Pod for GpuForceField

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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