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ParticleForce

Enum ParticleForce 

Source
pub enum ParticleForce {
    Constant {
        force: Vec3,
    },
    Drag {
        coefficient: f32,
    },
    PointForce {
        position: Vec3,
        strength: f32,
        falloff: Falloff,
    },
    Turbulence {
        strength: f32,
        frequency: f32,
        octaves: u8,
    },
    Vortex {
        axis: Vec3,
        position: Vec3,
        strength: f32,
        falloff_radius: f32,
    },
    WindBlast {
        direction: Vec3,
        min_speed: f32,
        max_speed: f32,
        gust_freq: f32,
    },
    KillPlane {
        y: f32,
    },
    Bounce {
        normal: Vec3,
        d: f32,
        restitution: f32,
    },
    Noise {
        amplitude: Vec3,
    },
    OrbitForce {
        center: Vec3,
        radius: f32,
        strength: f32,
    },
}
Expand description

A standalone particle force that can be added to a system.

Variants§

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Constant

Constant directional force (e.g. gravity, wind).

Fields

§force: Vec3
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Drag

Drag proportional to velocity.

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§coefficient: f32
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PointForce

Attractor/repulsor at a point.

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§position: Vec3
§strength: f32
§falloff: Falloff
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Turbulence

Turbulence using layered noise.

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§strength: f32
§frequency: f32
§octaves: u8
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Vortex

Vortex spinning around an axis.

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§axis: Vec3
§position: Vec3
§strength: f32
§falloff_radius: f32
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WindBlast

Cylindrical wind blast.

Fields

§direction: Vec3
§min_speed: f32
§max_speed: f32
§gust_freq: f32
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KillPlane

Kill particles below a certain Y.

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Bounce

Bounce particles off a plane.

Fields

§normal: Vec3
§restitution: f32
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Noise

Velocity noise — random jitter per frame.

Fields

§amplitude: Vec3
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OrbitForce

Orbit force — pull toward circular orbit.

Fields

§center: Vec3
§radius: f32
§strength: f32

Implementations§

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impl ParticleForce

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pub fn acceleration( &self, p: &MathParticle, time: f32, rng: &mut FastRng, ) -> Vec3

Compute the acceleration this force applies to a particle.

Trait Implementations§

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impl Clone for ParticleForce

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fn clone(&self) -> ParticleForce

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ParticleForce

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> ToSample<U> for T
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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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