pub struct PrimeDistributionRenderer {
pub origin: Vec3,
pub scale: f32,
}Expand description
Maps primes to glyph positions, sizes, and colors for engine rendering.
Fields§
§origin: Vec3§scale: f32Implementations§
Source§impl PrimeDistributionRenderer
impl PrimeDistributionRenderer
pub fn new(origin: Vec3, scale: f32) -> Self
Sourcepub fn ulam_glyphs(&self, size: usize) -> Vec<PrimeGlyph>
pub fn ulam_glyphs(&self, size: usize) -> Vec<PrimeGlyph>
Render primes on an Ulam spiral as glyphs.
Sourcepub fn sacks_glyphs(&self, limit: u64) -> Vec<PrimeGlyph>
pub fn sacks_glyphs(&self, limit: u64) -> Vec<PrimeGlyph>
Render primes on a Sacks spiral as glyphs.
Sourcepub fn linear_glyphs(&self, limit: u64) -> Vec<PrimeGlyph>
pub fn linear_glyphs(&self, limit: u64) -> Vec<PrimeGlyph>
Linear layout: primes along a horizontal line.
Auto Trait Implementations§
impl Freeze for PrimeDistributionRenderer
impl RefUnwindSafe for PrimeDistributionRenderer
impl Send for PrimeDistributionRenderer
impl Sync for PrimeDistributionRenderer
impl Unpin for PrimeDistributionRenderer
impl UnsafeUnpin for PrimeDistributionRenderer
impl UnwindSafe for PrimeDistributionRenderer
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