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ReliableUdp

Struct ReliableUdp 

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pub struct ReliableUdp {
    pub peer_addr: SocketAddr,
    /* private fields */
}
Expand description

Reliable ordered UDP transport for a single peer connection.

Caller owns the NonBlockingSocket and passes it in for send operations. tick() must be called frequently (each game frame) to drive retransmits.

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§peer_addr: SocketAddr

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impl ReliableUdp

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pub fn new(peer_addr: SocketAddr) -> Self

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pub fn state(&self) -> ConnectionState

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pub fn stats(&self) -> &TransportStats

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pub fn rtt_ms(&self) -> f64

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pub fn send_reliable(&mut self, socket: &NonBlockingSocket, packet: Packet)

Enqueue a reliable packet for delivery.

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pub fn send_unreliable(&mut self, socket: &NonBlockingSocket, packet: Packet)

Send a best-effort (unreliable) packet.

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pub fn receive(&mut self, raw: &[u8]) -> Vec<Packet>

Called by ConnectionManager when a raw datagram arrives from this peer. Returns decoded in-order packets ready for the application.

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pub fn tick(&mut self, socket: &NonBlockingSocket)

Drive retransmits, keepalives, and timeout detection. Call every frame. Returns packets that need to be sent via socket.

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pub fn disconnect(&mut self, socket: &NonBlockingSocket)

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pub fn reset_reorder(&mut self)

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