pub struct GameStateSnapshot {
pub tick: u64,
pub timestamp: f64,
pub entities: Vec<EntitySnapshot>,
}Expand description
Authoritative game state for one server tick, ready to be diffed or sent.
Fields§
§tick: u64Monotonically increasing server tick number.
timestamp: f64Server wall-clock time (seconds since epoch or game start).
entities: Vec<EntitySnapshot>Implementations§
Source§impl GameStateSnapshot
impl GameStateSnapshot
pub fn new(tick: u64, timestamp: f64) -> Self
pub fn with_entities(self, entities: Vec<EntitySnapshot>) -> Self
Sourcepub fn entity(&self, id: u64) -> Option<&EntitySnapshot>
pub fn entity(&self, id: u64) -> Option<&EntitySnapshot>
Find an entity by ID.
Sourcepub fn entity_mut(&mut self, id: u64) -> Option<&mut EntitySnapshot>
pub fn entity_mut(&mut self, id: u64) -> Option<&mut EntitySnapshot>
Find an entity by ID (mutable).
Trait Implementations§
Source§impl Clone for GameStateSnapshot
impl Clone for GameStateSnapshot
Source§fn clone(&self) -> GameStateSnapshot
fn clone(&self) -> GameStateSnapshot
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameStateSnapshot
impl RefUnwindSafe for GameStateSnapshot
impl Send for GameStateSnapshot
impl Sync for GameStateSnapshot
impl Unpin for GameStateSnapshot
impl UnsafeUnpin for GameStateSnapshot
impl UnwindSafe for GameStateSnapshot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.