pub struct VoiceState {
pub player_id: PlayerId,
pub channel: VoiceChannel,
pub muted: bool,
pub deafened: bool,
pub push_to_talk: bool,
pub speaking: bool,
}Expand description
Player’s current voice state.
Fields§
§player_id: PlayerId§channel: VoiceChannel§muted: bool§deafened: bool§push_to_talk: bool§speaking: boolImplementations§
Trait Implementations§
Source§impl Clone for VoiceState
impl Clone for VoiceState
Source§fn clone(&self) -> VoiceState
fn clone(&self) -> VoiceState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for VoiceState
impl RefUnwindSafe for VoiceState
impl Send for VoiceState
impl Sync for VoiceState
impl Unpin for VoiceState
impl UnsafeUnpin for VoiceState
impl UnwindSafe for VoiceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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