pub struct TeamSystem {
pub teams: Vec<Team>,
pub balance_mode: TeamBalance,
/* private fields */
}Expand description
Manages team composition and automatic balancing.
Fields§
§teams: Vec<Team>§balance_mode: TeamBalanceImplementations§
Source§impl TeamSystem
impl TeamSystem
pub fn new(balance_mode: TeamBalance) -> Self
pub fn add_team(&mut self, id: TeamId, name: impl Into<String>, max_size: u8)
pub fn remove_team(&mut self, id: TeamId)
pub fn team(&self, id: TeamId) -> Option<&Team>
pub fn team_mut(&mut self, id: TeamId) -> Option<&mut Team>
Sourcepub fn assign(
&mut self,
player_id: PlayerId,
skill_rating: f32,
preferred_team: Option<TeamId>,
) -> Result<TeamId, LobbyError>
pub fn assign( &mut self, player_id: PlayerId, skill_rating: f32, preferred_team: Option<TeamId>, ) -> Result<TeamId, LobbyError>
Assign player_id to a team based on balance_mode.
Returns the assigned TeamId.
Sourcepub fn remove_player(&mut self, player_id: PlayerId)
pub fn remove_player(&mut self, player_id: PlayerId)
Remove a player from all teams.
Auto Trait Implementations§
impl Freeze for TeamSystem
impl RefUnwindSafe for TeamSystem
impl Send for TeamSystem
impl Sync for TeamSystem
impl Unpin for TeamSystem
impl UnsafeUnpin for TeamSystem
impl UnwindSafe for TeamSystem
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