pub struct ProposedMatch {
pub players: Vec<PlayerId>,
pub game_mode: GameMode,
pub map_id: u32,
pub avg_skill: f32,
}Expand description
A proposed match from the matchmaking system.
Fields§
§players: Vec<PlayerId>§game_mode: GameMode§map_id: u32§avg_skill: f32Trait Implementations§
Source§impl Clone for ProposedMatch
impl Clone for ProposedMatch
Source§fn clone(&self) -> ProposedMatch
fn clone(&self) -> ProposedMatch
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ProposedMatch
impl RefUnwindSafe for ProposedMatch
impl Send for ProposedMatch
impl Sync for ProposedMatch
impl Unpin for ProposedMatch
impl UnsafeUnpin for ProposedMatch
impl UnwindSafe for ProposedMatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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