pub struct AIBrain {
pub policy_net: Model,
pub value_net: Model,
}Expand description
AI brain with policy and value networks.
Fields§
§policy_net: Model§value_net: ModelImplementations§
Source§impl AIBrain
impl AIBrain
Sourcepub fn select_action(&self, state: &GameState, temperature: f32) -> Action
pub fn select_action(&self, state: &GameState, temperature: f32) -> Action
Select an action using softmax sampling with temperature. Higher temperature = more random; lower = more greedy.
Sourcepub fn evaluate_state(&self, state: &GameState) -> f32
pub fn evaluate_state(&self, state: &GameState) -> f32
Evaluate how favorable a state is (higher = better for AI).
Auto Trait Implementations§
impl Freeze for AIBrain
impl RefUnwindSafe for AIBrain
impl Send for AIBrain
impl Sync for AIBrain
impl Unpin for AIBrain
impl UnsafeUnpin for AIBrain
impl UnwindSafe for AIBrain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.