pub struct DamageResponse {
pub hit_source: Option<usize>,
pub source_destroyed: bool,
pub deformation: f32,
pub entity_died: bool,
pub particle_burst: Option<(Vec3, u32)>,
}Expand description
Result of processing a damage event.
Fields§
§hit_source: Option<usize>Index of the source that was hit.
source_destroyed: boolWhether a source was destroyed (crit).
deformation: f32The deformation magnitude applied.
entity_died: boolWhether the entity died from this hit.
particle_burst: Option<(Vec3, u32)>Particle burst position and count (for VFX).
Trait Implementations§
Source§impl Clone for DamageResponse
impl Clone for DamageResponse
Auto Trait Implementations§
impl Freeze for DamageResponse
impl RefUnwindSafe for DamageResponse
impl Send for DamageResponse
impl Sync for DamageResponse
impl Unpin for DamageResponse
impl UnsafeUnpin for DamageResponse
impl UnwindSafe for DamageResponse
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