pub struct DamageEvent {
pub impact_point: Vec3,
pub damage: f32,
pub max_hp: f32,
pub is_crit: bool,
pub knockback_dir: Option<Vec3>,
pub time: f32,
}Expand description
A damage event applied to the entity.
Fields§
§impact_point: Vec3World-space impact point.
damage: f32Damage amount (raw, before mitigation).
max_hp: f32Maximum HP of the entity.
is_crit: boolWhether this is a critical hit.
knockback_dir: Option<Vec3>Knockback direction (if any).
time: f32Time of the hit.
Trait Implementations§
Source§impl Clone for DamageEvent
impl Clone for DamageEvent
Auto Trait Implementations§
impl Freeze for DamageEvent
impl RefUnwindSafe for DamageEvent
impl Send for DamageEvent
impl Sync for DamageEvent
impl Unpin for DamageEvent
impl UnsafeUnpin for DamageEvent
impl UnwindSafe for DamageEvent
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T: ?Sized,
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Source§impl<T> Downcast for Twhere
T: Any,
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