#[repr(C)]pub struct GlyphInstance {
pub position: [f32; 3],
pub scale: [f32; 2],
pub rotation: f32,
pub color: [f32; 4],
pub emission: f32,
pub glow_color: [f32; 3],
pub glow_radius: f32,
pub uv_offset: [f32; 2],
pub uv_size: [f32; 2],
pub _pad: [f32; 2],
}Expand description
Per-instance GPU data. Must match the vertex shader layout exactly.
Layout (84 bytes total, 21 × f32): position : vec3 (offset 0) scale : vec2 (offset 12) rotation : f32 (offset 20) color : vec4 (offset 24) emission : f32 (offset 40) glow_color : vec3 (offset 44) glow_radius: f32 (offset 56) uv_offset : vec2 (offset 60) uv_size : vec2 (offset 68) _pad : vec2 (offset 76) — aligns to 84 bytes
Fields§
§position: [f32; 3]§scale: [f32; 2]§rotation: f32§color: [f32; 4]§emission: f32§glow_color: [f32; 3]§glow_radius: f32§uv_offset: [f32; 2]§uv_size: [f32; 2]§_pad: [f32; 2]Implementations§
Source§impl GlyphInstance
impl GlyphInstance
Sourcepub fn build(
position: Vec3,
scale: Vec2,
rotation: f32,
color: Vec4,
emission: f32,
glow_color: Vec3,
glow_radius: f32,
uv_offset: Vec2,
uv_size: Vec2,
) -> Self
pub fn build( position: Vec3, scale: Vec2, rotation: f32, color: Vec4, emission: f32, glow_color: Vec3, glow_radius: f32, uv_offset: Vec2, uv_size: Vec2, ) -> Self
Build a GlyphInstance from common parameters.
Trait Implementations§
Source§impl Clone for GlyphInstance
impl Clone for GlyphInstance
Source§fn clone(&self) -> GlyphInstance
fn clone(&self) -> GlyphInstance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GlyphInstance
impl Debug for GlyphInstance
impl Copy for GlyphInstance
impl Pod for GlyphInstance
Auto Trait Implementations§
impl Freeze for GlyphInstance
impl RefUnwindSafe for GlyphInstance
impl Send for GlyphInstance
impl Sync for GlyphInstance
impl Unpin for GlyphInstance
impl UnsafeUnpin for GlyphInstance
impl UnwindSafe for GlyphInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.