pub struct RotateHandle {
pub axis: Vec3,
pub hovered: bool,
pub active: bool,
pub angle_start: f32,
pub angle_delta: f32,
pub radius: f32,
pub segments: usize,
}Expand description
One arc ring for the rotation gizmo.
Fields§
§axis: Vec3§hovered: bool§active: bool§angle_start: f32§angle_delta: f32§radius: f32§segments: usizeImplementations§
Source§impl RotateHandle
impl RotateHandle
pub fn new(axis: Vec3) -> Self
Sourcepub fn arc_points(&self, center: Vec3, scale: f32) -> Vec<Vec3>
pub fn arc_points(&self, center: Vec3, scale: f32) -> Vec<Vec3>
Generate arc points around the axis (full circle).
pub fn begin_drag(&mut self, angle: f32)
pub fn update_drag(&mut self, angle: f32)
pub fn end_drag(&mut self) -> f32
pub fn color(&self) -> Vec4
Trait Implementations§
Source§impl Clone for RotateHandle
impl Clone for RotateHandle
Source§fn clone(&self) -> RotateHandle
fn clone(&self) -> RotateHandle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RotateHandle
impl RefUnwindSafe for RotateHandle
impl Send for RotateHandle
impl Sync for RotateHandle
impl Unpin for RotateHandle
impl UnsafeUnpin for RotateHandle
impl UnwindSafe for RotateHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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