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ResourceNode

Struct ResourceNode 

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pub struct ResourceNode {
Show 18 fields pub id: NodeId, pub name: String, pub kind: NodeKind, pub output_commodity: CommodityRef, pub base_yield_per_worker: f64, pub reserves: Option<f64>, pub max_reserves: Option<f64>, pub workers_assigned: u32, pub worker_capacity: u32, pub stockpile: f64, pub stockpile_capacity: f64, pub efficiency: f64, pub degradation_rate: f64, pub maintenance_due_in: u64, pub disruption: f64, pub season_modifier: f64, pub output_history: VecDeque<f64>, pub active: bool,
}
Expand description

A resource extraction node in the world.

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§id: NodeId§name: String§kind: NodeKind§output_commodity: CommodityRef

The commodity this node produces.

§base_yield_per_worker: f64

Base output per worker per tick.

§reserves: Option<f64>

Remaining reserves (None = infinite for renewable).

§max_reserves: Option<f64>

Maximum reserves (for computing depletion fraction).

§workers_assigned: u32

Workers currently assigned.

§worker_capacity: u32

Maximum worker capacity.

§stockpile: f64

Accumulated stockpile (output not yet transferred).

§stockpile_capacity: f64

Maximum stockpile before output is lost.

§efficiency: f64

Current efficiency (0.0 – 1.0 plus bonuses).

§degradation_rate: f64

Degradation: amount efficiency decays per tick without maintenance.

§maintenance_due_in: u64

Ticks until scheduled maintenance (0 = needs maintenance).

§disruption: f64

Disruption severity (0 = none, 1 = fully halted).

§season_modifier: f64

Season modifier (1.0 = normal, farm might be 0.0 in winter).

§output_history: VecDeque<f64>

Output history ring buffer (last 64 ticks).

§active: bool

Whether this node is active.

Implementations§

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impl ResourceNode

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pub fn new( id: NodeId, name: &str, kind: NodeKind, output_commodity: CommodityRef, base_yield_per_worker: f64, reserves: Option<f64>, worker_capacity: u32, stockpile_capacity: f64, ) -> Self

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pub fn assign_workers(&mut self, count: u32) -> u32

Assign up to count additional workers. Returns how many were actually assigned.

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pub fn remove_workers(&mut self, count: u32)

Remove workers.

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pub fn compute_output(&self, rng_variance: f64) -> f64

Compute gross output for this tick before stockpile and reserve limits.

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pub fn tick_output(&mut self, rng_variance: f64) -> f64

Apply output to the stockpile and consume reserves. Returns actual output.

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pub fn withdraw(&mut self, amount: f64) -> f64

Withdraw up to amount from the stockpile.

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pub fn perform_maintenance(&mut self)

Perform maintenance: restore efficiency.

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pub fn apply_disruption(&mut self, severity: f64)

Apply a disruption event.

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pub fn recover_disruption(&mut self, rate: f64)

Recover from disruption over time.

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pub fn avg_output(&self, n: usize) -> f64

Average output over last n ticks.

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pub fn depletion_fraction(&self) -> Option<f64>

Reserve depletion fraction (0 = full, 1 = empty). None if unlimited.

Trait Implementations§

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impl Clone for ResourceNode

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fn clone(&self) -> ResourceNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResourceNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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