pub struct HdrFramebuffer {
pub fbo_handle: u64,
pub color_handle: u64,
pub depth_handle: u64,
pub width: u32,
pub height: u32,
pub allocated: bool,
pub generation: u32,
pub bloom_handle: u64,
pub bloom_threshold: f32,
pub bloom_mip_levels: u32,
pub bloom_mips: Vec<u64>,
/* private fields */
}Expand description
Manages an HDR (RGBA16F) framebuffer for the lighting pass output before tone mapping.
Fields§
§fbo_handle: u64Framebuffer object handle.
color_handle: u64HDR color texture handle.
depth_handle: u64Depth renderbuffer handle (shared from G-Buffer or separate).
width: u32Current dimensions.
height: u32§allocated: boolWhether the framebuffer has been allocated.
generation: u32Generation counter.
bloom_handle: u64Optional secondary color attachment for bright pixels (bloom source).
bloom_threshold: f32Bloom threshold (pixels above this luminance go to bloom buffer).
bloom_mip_levels: u32Number of bloom mip levels.
bloom_mips: Vec<u64>Bloom mip chain handles.
Implementations§
Source§impl HdrFramebuffer
impl HdrFramebuffer
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HdrFramebuffer
impl RefUnwindSafe for HdrFramebuffer
impl Send for HdrFramebuffer
impl Sync for HdrFramebuffer
impl Unpin for HdrFramebuffer
impl UnsafeUnpin for HdrFramebuffer
impl UnwindSafe for HdrFramebuffer
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