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ExposureController

Struct ExposureController 

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pub struct ExposureController {
Show 16 fields pub mode: ExposureMode, pub exposure: f32, pub target_exposure: f32, pub manual_exposure: f32, pub adaptation_speed_up: f32, pub adaptation_speed_down: f32, pub min_exposure: f32, pub max_exposure: f32, pub ev_compensation: f32, pub key_value: f32, pub histogram_low_percentile: f32, pub histogram_high_percentile: f32, pub histogram_bins: u32, pub histogram: Vec<u32>, pub average_luminance: f32, pub spot_radius: f32,
}
Expand description

Controls automatic exposure adaptation.

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§mode: ExposureMode

Current exposure mode.

§exposure: f32

Current computed exposure value.

§target_exposure: f32

Target exposure (what we are adapting toward).

§manual_exposure: f32

Manual exposure override (used when mode == Manual).

§adaptation_speed_up: f32

Adaptation speed (how fast exposure changes, in EV/sec).

§adaptation_speed_down: f32§min_exposure: f32

Minimum exposure (prevents screen from going too dark).

§max_exposure: f32

Maximum exposure (prevents screen from going too bright).

§ev_compensation: f32

EV compensation (artist-controlled bias).

§key_value: f32

Key value for average luminance mode (typically 0.18 for 18% gray).

§histogram_low_percentile: f32

Histogram low percentile to ignore (e.g., 0.1 = bottom 10%).

§histogram_high_percentile: f32

Histogram high percentile to ignore (e.g., 0.9 = top 10%).

§histogram_bins: u32

Number of histogram bins.

§histogram: Vec<u32>

The histogram data (populated each frame).

§average_luminance: f32

Average luminance computed last frame.

§spot_radius: f32

Spot metering radius (fraction of screen width).

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impl ExposureController

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pub fn new() -> Self

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pub fn update(&mut self, dt: f32)

Update exposure for the current frame.

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pub fn feed_luminance(&mut self, luminance: f32)

Feed the controller a luminance value for the current frame (computed from downsampled HDR buffer).

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pub fn feed_histogram(&mut self, histogram: Vec<u32>)

Feed a histogram for the current frame.

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pub fn exposure_multiplier(&self) -> f32

Get the current exposure multiplier for the tone mapping shader.

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pub fn reset(&mut self)

Reset to defaults.

Trait Implementations§

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impl Clone for ExposureController

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fn clone(&self) -> ExposureController

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ExposureController

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ExposureController

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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