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LightType

Enum LightType 

Source
pub enum LightType {
    Directional {
        direction: [f32; 3],
        color: [f32; 3],
        intensity: f32,
        cast_shadows: bool,
    },
    Point {
        position: [f32; 3],
        color: [f32; 3],
        intensity: f32,
        range: f32,
        cast_shadows: bool,
    },
    Spot {
        position: [f32; 3],
        direction: [f32; 3],
        color: [f32; 3],
        intensity: f32,
        range: f32,
        inner_angle: f32,
        outer_angle: f32,
        cast_shadows: bool,
    },
    Area {
        position: [f32; 3],
        normal: [f32; 3],
        up: [f32; 3],
        width: f32,
        height: f32,
        color: [f32; 3],
        intensity: f32,
    },
    Ambient {
        color: [f32; 3],
        intensity: f32,
    },
}
Expand description

Types of lights supported by the deferred lighting pass.

Variants§

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Directional

Directional light (sun). Direction + color + intensity.

Fields

§direction: [f32; 3]
§color: [f32; 3]
§intensity: f32
§cast_shadows: bool
§

Point

Point light (omnidirectional). Position + color + intensity + range.

Fields

§position: [f32; 3]
§color: [f32; 3]
§intensity: f32
§range: f32
§cast_shadows: bool
§

Spot

Spot light. Position + direction + color + angles.

Fields

§position: [f32; 3]
§direction: [f32; 3]
§color: [f32; 3]
§intensity: f32
§range: f32
§inner_angle: f32
§outer_angle: f32
§cast_shadows: bool
§

Area

Area light (rectangle). Position + normal + up + size.

Fields

§position: [f32; 3]
§normal: [f32; 3]
§up: [f32; 3]
§width: f32
§height: f32
§color: [f32; 3]
§intensity: f32
§

Ambient

Ambient light (global illumination approximation).

Fields

§color: [f32; 3]
§intensity: f32

Implementations§

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impl LightType

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pub fn position(&self) -> Option<[f32; 3]>

Get the world-space position of this light (if applicable).

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pub fn range(&self) -> f32

Get the effective range/radius of influence.

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pub fn color(&self) -> [f32; 3]

Get the color of this light.

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pub fn intensity(&self) -> f32

Get the intensity.

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pub fn casts_shadows(&self) -> bool

Whether this light casts shadows.

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pub fn evaluate(&self, surface_pos: [f32; 3]) -> ([f32; 3], f32, [f32; 3])

Compute the light contribution at a given surface point. Returns (light_dir_to_surface, attenuation, color).

Trait Implementations§

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impl Clone for LightType

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fn clone(&self) -> LightType

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LightType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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