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MaterialInstance

Struct MaterialInstance 

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pub struct MaterialInstance {
Show 13 fields pub base_material_index: u32, pub albedo_override: Option<[f32; 3]>, pub alpha_override: Option<f32>, pub metallic_override: Option<f32>, pub roughness_override: Option<f32>, pub emission_override: Option<[f32; 3]>, pub emission_intensity_override: Option<f32>, pub uv_scale_override: Option<[f32; 2]>, pub uv_offset_override: Option<[f32; 2]>, pub tint: Option<[f32; 4]>, pub priority_override: Option<i32>, pub custom_floats: HashMap<String, f32>, pub custom_vec3s: HashMap<String, [f32; 3]>,
}
Expand description

Per-object overrides layered on top of a base PbrMaterial. Only set fields are applied; None means use base material value.

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§base_material_index: u32

Index of the base material in the library.

§albedo_override: Option<[f32; 3]>

Optional albedo override.

§alpha_override: Option<f32>

Optional alpha override.

§metallic_override: Option<f32>

Optional metallic override.

§roughness_override: Option<f32>

Optional roughness override.

§emission_override: Option<[f32; 3]>

Optional emission override.

§emission_intensity_override: Option<f32>

Optional emission intensity override.

§uv_scale_override: Option<[f32; 2]>

Optional UV scale override.

§uv_offset_override: Option<[f32; 2]>

Optional UV offset override.

§tint: Option<[f32; 4]>

Optional tint color (multiplied with albedo).

§priority_override: Option<i32>

Optional priority override.

§custom_floats: HashMap<String, f32>

Custom float parameters (shader-specific).

§custom_vec3s: HashMap<String, [f32; 3]>

Custom vec3 parameters.

Implementations§

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impl MaterialInstance

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pub fn new(base_material_index: u32) -> Self

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pub fn with_albedo(self, albedo: [f32; 3]) -> Self

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pub fn with_alpha(self, alpha: f32) -> Self

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pub fn with_metallic(self, m: f32) -> Self

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pub fn with_roughness(self, r: f32) -> Self

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pub fn with_emission(self, e: [f32; 3]) -> Self

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pub fn with_tint(self, tint: [f32; 4]) -> Self

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pub fn set_custom_float(&mut self, name: impl Into<String>, value: f32)

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pub fn set_custom_vec3(&mut self, name: impl Into<String>, value: [f32; 3])

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pub fn resolve(&self, base: &PbrMaterial) -> PbrMaterial

Resolve this instance against its base material, producing a final PbrMaterial.

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pub fn override_count(&self) -> u32

Get the number of overrides set.

Trait Implementations§

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impl Clone for MaterialInstance

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fn clone(&self) -> MaterialInstance

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MaterialInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MaterialInstance

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fn default() -> MaterialInstance

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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