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TradeWindow

Struct TradeWindow 

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pub struct TradeWindow {
    pub id: u64,
    pub player_a: String,
    pub player_b: String,
    pub offer_a: Vec<(String, u32)>,
    pub offer_b: Vec<(String, u32)>,
    pub gold_a: u64,
    pub gold_b: u64,
    pub confirmed_a: bool,
    pub confirmed_b: bool,
    pub completed: bool,
    pub cancelled: bool,
}
Expand description

State of an active trade negotiation between two players.

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§id: u64§player_a: String§player_b: String§offer_a: Vec<(String, u32)>

Items offered by player A (item_id, quantity).

§offer_b: Vec<(String, u32)>

Items offered by player B (item_id, quantity).

§gold_a: u64

Additional gold offered by A (in copper; can be 0).

§gold_b: u64

Additional gold offered by B (in copper; can be 0).

§confirmed_a: bool§confirmed_b: bool§completed: bool

Whether the trade was executed (items already swapped).

§cancelled: bool

Whether the trade was cancelled.

Implementations§

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impl TradeWindow

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pub fn new(id: u64, player_a: &str, player_b: &str) -> Self

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pub fn add_item_a(&mut self, item_id: impl Into<String>, quantity: u32)

Add an item to player A’s offer. Resets both confirmations.

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pub fn add_item_b(&mut self, item_id: impl Into<String>, quantity: u32)

Add an item to player B’s offer. Resets both confirmations.

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pub fn set_gold_a(&mut self, copper: u64)

Set gold offer for player A. Resets both confirmations.

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pub fn set_gold_b(&mut self, copper: u64)

Set gold offer for player B. Resets both confirmations.

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pub fn remove_item_a(&mut self, index: usize)

Remove an item from player A’s offer by index.

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pub fn remove_item_b(&mut self, index: usize)

Remove an item from player B’s offer by index.

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pub fn confirm(&mut self, player_id: &str)

Player confirms their side of the trade.

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pub fn unconfirm(&mut self, player_id: &str)

Un-confirm (e.g. when the other player changes their offer).

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pub fn is_ready(&self) -> bool

Whether the trade is ready to execute (both parties confirmed).

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pub fn cancel(&mut self)

Cancel the trade.

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pub fn execute( &mut self, inventory_a: &mut HashMap<String, u32>, inventory_b: &mut HashMap<String, u32>, currency_a: &mut Currency, currency_b: &mut Currency, ) -> Result<(), String>

Execute the trade, validating both parties have sufficient funds and inventory.

inventory_a and inventory_b are item_id -> quantity maps for each player. currency_a and currency_b are each player’s wallet (modified in place).

Returns Ok(()) if the trade succeeded, Err with reason otherwise.

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pub fn is_done(&self) -> bool

Whether this trade window is in a terminal state.

Trait Implementations§

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impl Clone for TradeWindow

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fn clone(&self) -> TradeWindow

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TradeWindow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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