pub struct ShopItem {
pub item_id: String,
pub stock: i32,
pub max_stock: i32,
pub price: Currency,
pub restock_rate: f32,
pub last_restock: f32,
}Expand description
A single item stocked in a shop.
Fields§
§item_id: String§stock: i32Current stock (-1 means unlimited).
max_stock: i32Maximum stock (0 means sell-only / no auto-restock).
price: CurrencyBuy price (what the player pays to buy from shop).
restock_rate: f32How many units restock per real second.
last_restock: f32Game time of last restock.
Implementations§
Source§impl ShopItem
impl ShopItem
pub fn new( item_id: impl Into<String>, stock: i32, max_stock: i32, price: Currency, restock_rate: f32, ) -> Self
Sourcepub fn buy_back_price(&self) -> Currency
pub fn buy_back_price(&self) -> Currency
Price the shop pays the player to buy an item (typically 40% of sell price).
pub fn is_in_stock(&self) -> bool
pub fn is_unlimited(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ShopItem
impl RefUnwindSafe for ShopItem
impl Send for ShopItem
impl Sync for ShopItem
impl Unpin for ShopItem
impl UnsafeUnpin for ShopItem
impl UnwindSafe for ShopItem
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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