pub enum AchievementTrigger {
LevelReached(u32),
QuestCompleted(QuestId),
KillCount {
enemy_type: String,
count: u64,
},
TotalKills(u64),
ItemCollected {
item_id: ItemId,
},
GoldAccumulated(u64),
SkillRankMaxed(SkillId),
QuestsCompleted(u32),
AchievementsUnlocked(u32),
DeathCount(u32),
Manual,
}Variants§
LevelReached(u32)
QuestCompleted(QuestId)
KillCount
TotalKills(u64)
ItemCollected
GoldAccumulated(u64)
SkillRankMaxed(SkillId)
QuestsCompleted(u32)
AchievementsUnlocked(u32)
DeathCount(u32)
Manual
Implementations§
Source§impl AchievementTrigger
impl AchievementTrigger
pub fn check_level(&self, level: u32) -> bool
pub fn check_kill_count(&self, enemy_type: &str, count: u64) -> bool
Trait Implementations§
Source§impl Clone for AchievementTrigger
impl Clone for AchievementTrigger
Source§fn clone(&self) -> AchievementTrigger
fn clone(&self) -> AchievementTrigger
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AchievementTrigger
impl RefUnwindSafe for AchievementTrigger
impl Send for AchievementTrigger
impl Sync for AchievementTrigger
impl Unpin for AchievementTrigger
impl UnsafeUnpin for AchievementTrigger
impl UnwindSafe for AchievementTrigger
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.