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GoalStack

Struct GoalStack 

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pub struct GoalStack { /* private fields */ }
Expand description

A priority-ordered collection of goals for one agent.

The active goal is always the one with the highest priority. If two goals share the same priority the one added first wins (stable sort).

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impl GoalStack

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pub fn new() -> Self

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pub fn push(&mut self, goal: Goal)

Push a new goal. The stack is re-sorted automatically.

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pub fn remove(&mut self, name: &str)

Remove the goal with name.

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pub fn active(&self) -> Option<&Goal>

Return the highest-priority active goal, if any.

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pub fn tick(&mut self, dt: f32)

Advance simulation time and prune expired goals.

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pub fn is_empty(&self) -> bool

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pub fn len(&self) -> usize

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pub fn iter(&self) -> impl Iterator<Item = &Goal>

Iterate all goals (highest priority first).

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pub fn has_goal(&self, name: &str) -> bool

True if any goal with name exists and is not expired.

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pub fn sim_time(&self) -> f32

Trait Implementations§

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impl Debug for GoalStack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GoalStack

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fn default() -> GoalStack

Returns the “default value” for a type. Read more

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