pub struct Vertex {
pub position: [f32; 3],
pub normal: [f32; 3],
pub uv: [f32; 2],
pub tangent: [f32; 4],
pub color: [f32; 4],
}Expand description
A single vertex in a mesh.
Fields§
§position: [f32; 3]Position in object space.
normal: [f32; 3]Surface normal.
uv: [f32; 2]Primary texture coordinate.
tangent: [f32; 4]Tangent vector (for normal mapping).
color: [f32; 4]Vertex colour (RGBA, defaults to white).
Trait Implementations§
impl Copy for Vertex
impl StructuralPartialEq for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnsafeUnpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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