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AssetPath

Struct AssetPath 

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pub struct AssetPath { /* private fields */ }
Expand description

A path to an asset, optionally qualified with a sub-asset label.

The syntax is "path/to/file.ext" or "path/to/file.ext#label".

Sub-asset labels allow a single file to expose multiple logical assets. For example a GLTF file can expose "scene.gltf#mesh0", "scene.gltf#mesh1".

§Example

use proof_engine::asset::AssetPath;

let p = AssetPath::parse("models/robot.gltf#body_mesh");
assert_eq!(p.path().to_str().unwrap(), "models/robot.gltf");
assert_eq!(p.label(), Some("body_mesh"));

Implementations§

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impl AssetPath

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pub fn new<P: AsRef<Path>>(path: P) -> Self

Create a new path with no sub-asset label.

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pub fn with_label<P: AsRef<Path>>(path: P, label: impl Into<String>) -> Self

Create a path with an explicit sub-asset label.

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pub fn parse(s: &str) -> Self

Parse a combined "path#label" string.

If no # is present the label is None.

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pub fn path(&self) -> &Path

The file-system component of the path.

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pub fn label(&self) -> Option<&str>

The optional sub-asset label.

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pub fn extension(&self) -> Option<String>

File extension of the path (without the dot), lowercased.

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pub fn to_string_repr(&self) -> String

Returns the canonical string representation "path" or "path#label".

Trait Implementations§

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impl Clone for AssetPath

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fn clone(&self) -> AssetPath

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AssetPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for AssetPath

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&str> for AssetPath

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fn from(s: &str) -> Self

Converts to this type from the input type.
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impl From<String> for AssetPath

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fn from(s: String) -> Self

Converts to this type from the input type.
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impl Hash for AssetPath

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AssetPath

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fn eq(&self, other: &AssetPath) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for AssetPath

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impl StructuralPartialEq for AssetPath

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Gets the TypeId of self. Read more
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where T: ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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