pub struct FrameGlyph {
pub character: char,
pub offset: Vec2,
pub color: Vec4,
pub emission: f32,
pub scale: f32,
}Expand description
A single glyph within a sprite frame, positioned relative to entity center.
Fields§
§character: char§offset: Vec2Offset from entity center in world units.
color: Vec4RGBA color.
emission: f32Emission intensity (0 = none, 1+ = glows).
scale: f32Scale multiplier (1.0 = normal).
Implementations§
Source§impl FrameGlyph
impl FrameGlyph
Trait Implementations§
Source§impl Clone for FrameGlyph
impl Clone for FrameGlyph
Source§fn clone(&self) -> FrameGlyph
fn clone(&self) -> FrameGlyph
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for FrameGlyph
impl RefUnwindSafe for FrameGlyph
impl Send for FrameGlyph
impl Sync for FrameGlyph
impl Unpin for FrameGlyph
impl UnsafeUnpin for FrameGlyph
impl UnwindSafe for FrameGlyph
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.