pub struct SkinningMatrices {
pub matrices: Vec<Mat4>,
}Expand description
GPU-ready skinning matrices computed from a pose and skeleton.
Each entry is inv_bind_matrix * world_pose_matrix, which transforms
a vertex from bind-pose model space to the animated model space.
Fields§
§matrices: Vec<Mat4>Implementations§
Source§impl SkinningMatrices
impl SkinningMatrices
Sourcepub fn compute(skeleton: &Skeleton, pose: &Pose) -> Self
pub fn compute(skeleton: &Skeleton, pose: &Pose) -> Self
Compute skinning matrices from a pose.
The matrices are in bone-index order and ready for upload to a GPU uniform buffer (row-major or column-major depending on shader convention).
pub fn is_empty(&self) -> bool
Sourcepub fn as_flat_slice(&self) -> Vec<f32>
pub fn as_flat_slice(&self) -> Vec<f32>
Return a flat slice of f32 values suitable for a GPU buffer. Each Mat4 contributes 16 f32s in column-major order.
Trait Implementations§
Source§impl Clone for SkinningMatrices
impl Clone for SkinningMatrices
Source§fn clone(&self) -> SkinningMatrices
fn clone(&self) -> SkinningMatrices
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SkinningMatrices
impl RefUnwindSafe for SkinningMatrices
impl Send for SkinningMatrices
impl Sync for SkinningMatrices
impl Unpin for SkinningMatrices
impl UnsafeUnpin for SkinningMatrices
impl UnwindSafe for SkinningMatrices
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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