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RootMotion

Struct RootMotion 

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pub struct RootMotion {
    pub delta_translation: Vec3,
    pub delta_rotation: Quat,
}
Expand description

Root motion extracted from a clip’s root bone.

Instead of moving the root bone in the pose, the delta is handed off to the game’s character controller so it can be applied to the entity’s world transform.

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§delta_translation: Vec3§delta_rotation: Quat

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impl RootMotion

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pub fn zero() -> Self

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pub fn extract_root_motion( clip: &AnimationClip, current_time: f32, dt: f32, ) -> Self

Compute the root-motion delta between two times in a clip.

dt seconds of motion are sampled from the clip’s first channel that targets the root bone (BoneId 0) translation and rotation.

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pub fn accumulate(&self, other: &RootMotion) -> RootMotion

Accumulate another root motion delta.

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pub fn is_zero(&self) -> bool

Trait Implementations§

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impl Clone for RootMotion

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fn clone(&self) -> RootMotion

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RootMotion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RootMotion

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fn default() -> RootMotion

Returns the “default value” for a type. Read more

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