pub struct WorldState {
pub day_night: DayNightCycle,
pub weather: WeatherSystem,
pub clock: WorldClock,
pub streamer: ZoneStreamer,
pub ticks: u64,
pub world_time: f64,
pub paused: bool,
/* private fields */
}Expand description
Top-level world state coordinator.
Fields§
§day_night: DayNightCycle§weather: WeatherSystem§clock: WorldClock§streamer: ZoneStreamer§ticks: u64§world_time: f64§paused: boolImplementations§
Source§impl WorldState
impl WorldState
pub fn new() -> Self
pub fn tick(&mut self, dt: f32, player_pos: Vec3)
Sourcepub fn drain_events(&mut self) -> Vec<WorldEvent>
pub fn drain_events(&mut self) -> Vec<WorldEvent>
Drain and return world events since last call.
pub fn current_zone(&self, player_pos: Vec3) -> Option<ZoneId>
pub fn sky_color(&self) -> Vec4
pub fn fog_color(&self) -> Vec4
pub fn fog_density(&self) -> f32
pub fn ambient_color(&self) -> Vec4
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WorldState
impl RefUnwindSafe for WorldState
impl Send for WorldState
impl Sync for WorldState
impl Unpin for WorldState
impl UnsafeUnpin for WorldState
impl UnwindSafe for WorldState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more