pub struct ImpactEffect {
pub id: u32,
pub position: Vec3,
pub normal: Vec3,
pub kind: ImpactType,
pub power: f32,
pub age: f32,
pub duration: f32,
pub color: Vec4,
pub spawned_decal_id: Option<u32>,
pub spawned_trail_id: Option<u32>,
}Expand description
A spawned impact effect (flash + sparks + decal + sound).
Fields§
§id: u32§position: Vec3§normal: Vec3§kind: ImpactType§power: f32§age: f32§duration: f32§color: Vec4§spawned_decal_id: Option<u32>§spawned_trail_id: Option<u32>Implementations§
Trait Implementations§
Source§impl Clone for ImpactEffect
impl Clone for ImpactEffect
Source§fn clone(&self) -> ImpactEffect
fn clone(&self) -> ImpactEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ImpactEffect
impl RefUnwindSafe for ImpactEffect
impl Send for ImpactEffect
impl Sync for ImpactEffect
impl Unpin for ImpactEffect
impl UnsafeUnpin for ImpactEffect
impl UnwindSafe for ImpactEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more