pub struct WaterSplashEffect {
pub radius: f32,
pub impact_speed: f32,
pub droplet_count: u32,
pub color: Vec4,
pub foam: bool,
pub mist: bool,
}Fields§
§radius: f32§impact_speed: f32§droplet_count: u32§color: Vec4§foam: bool§mist: boolImplementations§
Source§impl WaterSplashEffect
impl WaterSplashEffect
pub fn raindrop() -> Self
pub fn large_rock() -> Self
Trait Implementations§
Source§impl Clone for WaterSplashEffect
impl Clone for WaterSplashEffect
Source§fn clone(&self) -> WaterSplashEffect
fn clone(&self) -> WaterSplashEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for WaterSplashEffect
impl Debug for WaterSplashEffect
Source§impl Default for WaterSplashEffect
impl Default for WaterSplashEffect
Source§impl EffectPreset for WaterSplashEffect
impl EffectPreset for WaterSplashEffect
Auto Trait Implementations§
impl Freeze for WaterSplashEffect
impl RefUnwindSafe for WaterSplashEffect
impl Send for WaterSplashEffect
impl Sync for WaterSplashEffect
impl Unpin for WaterSplashEffect
impl UnsafeUnpin for WaterSplashEffect
impl UnwindSafe for WaterSplashEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more