pub struct SmokeEffect {
pub radius: f32,
pub density: f32,
pub rise_speed: f32,
pub spread: f32,
pub color_start: Vec4,
pub color_end: Vec4,
pub wind_offset: Vec3,
}Fields§
§radius: f32§density: f32§rise_speed: f32§spread: f32§color_start: Vec4§color_end: Vec4§wind_offset: Vec3Implementations§
Trait Implementations§
Source§impl Clone for SmokeEffect
impl Clone for SmokeEffect
Source§fn clone(&self) -> SmokeEffect
fn clone(&self) -> SmokeEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SmokeEffect
impl Debug for SmokeEffect
Source§impl Default for SmokeEffect
impl Default for SmokeEffect
Source§impl EffectPreset for SmokeEffect
impl EffectPreset for SmokeEffect
Auto Trait Implementations§
impl Freeze for SmokeEffect
impl RefUnwindSafe for SmokeEffect
impl Send for SmokeEffect
impl Sync for SmokeEffect
impl Unpin for SmokeEffect
impl UnsafeUnpin for SmokeEffect
impl UnwindSafe for SmokeEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more