pub struct BloodSplatterEffect {
pub count: u32,
pub speed_min: f32,
pub speed_max: f32,
pub direction: Vec3,
pub spread: f32,
pub droplet_size: f32,
pub impact_normal: Vec3,
pub mist: bool,
}Fields§
§count: u32§speed_min: f32§speed_max: f32§direction: Vec3§spread: f32§droplet_size: f32§impact_normal: Vec3§mist: boolImplementations§
Trait Implementations§
Source§impl Clone for BloodSplatterEffect
impl Clone for BloodSplatterEffect
Source§fn clone(&self) -> BloodSplatterEffect
fn clone(&self) -> BloodSplatterEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BloodSplatterEffect
impl Debug for BloodSplatterEffect
Source§impl Default for BloodSplatterEffect
impl Default for BloodSplatterEffect
Source§impl EffectPreset for BloodSplatterEffect
impl EffectPreset for BloodSplatterEffect
Auto Trait Implementations§
impl Freeze for BloodSplatterEffect
impl RefUnwindSafe for BloodSplatterEffect
impl Send for BloodSplatterEffect
impl Sync for BloodSplatterEffect
impl Unpin for BloodSplatterEffect
impl UnsafeUnpin for BloodSplatterEffect
impl UnwindSafe for BloodSplatterEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more