pub struct UiButton {
pub label: String,
pub position: Vec3,
pub normal_color: Vec4,
pub hover_color: Vec4,
pub press_color: Vec4,
pub border_color: Vec4,
pub char_scale: f32,
pub padding: f32,
pub width: f32,
pub clicked: bool,
pub id: u32,
/* private fields */
}Expand description
A clickable text button.
Tracks hover (via NDC mouse position) and click state.
Triggers on_click callback when the left mouse button is released over it.
Fields§
§label: String§position: Vec3§normal_color: Vec4§hover_color: Vec4§press_color: Vec4§border_color: Vec4§char_scale: f32§padding: f32§width: f32Width in character units (auto-computed from label if 0).
clicked: bool§id: u32Callback identifier (checked by game code via button.clicked).
Implementations§
Auto Trait Implementations§
impl Freeze for UiButton
impl RefUnwindSafe for UiButton
impl Send for UiButton
impl Sync for UiButton
impl Unpin for UiButton
impl UnsafeUnpin for UiButton
impl UnwindSafe for UiButton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more