pub struct Button {
pub id: WidgetId,
pub rect: Rect,
pub label: String,
pub enabled: bool,
pub visible: bool,
/* private fields */
}Fields§
§id: WidgetId§rect: Rect§label: String§enabled: bool§visible: boolImplementations§
Trait Implementations§
Source§impl Widget for Button
impl Widget for Button
fn id(&self) -> WidgetId
fn rect(&self) -> Rect
fn set_rect(&mut self, r: Rect)
fn is_visible(&self) -> bool
fn preferred_size(&self) -> (SizeConstraint, SizeConstraint)
fn draw(&self, dl: &mut DrawList, theme: &Theme)
fn handle_input( &mut self, input: &UiInput, events: &mut Vec<UiEvent>, theme: &Theme, dt: f32, )
fn update(&mut self, _dt: f32)
Auto Trait Implementations§
impl Freeze for Button
impl RefUnwindSafe for Button
impl Send for Button
impl Sync for Button
impl Unpin for Button
impl UnsafeUnpin for Button
impl UnwindSafe for Button
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more