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CameraPath

Struct CameraPath 

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pub struct CameraPath {
    pub positions: KeyframeTrack<Vec3>,
    pub targets: KeyframeTrack<Vec3>,
    pub fov: KeyframeTrack<f32>,
    pub elapsed: f32,
    pub speed: f32,
    pub looping: bool,
}
Expand description

A smooth camera path through a list of positions and targets.

Uses KeyframeTrack<Vec3> internally for both position and look-at target.

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§positions: KeyframeTrack<Vec3>§targets: KeyframeTrack<Vec3>§fov: KeyframeTrack<f32>§elapsed: f32§speed: f32§looping: bool

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impl CameraPath

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pub fn new(speed: f32, looping: bool) -> Self

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pub fn add_waypoint( &mut self, time: f32, position: Vec3, target: Vec3, fov: f32, )

Add a camera waypoint: position, look-at target, fov at given time.

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pub fn tick(&mut self, dt: f32)

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pub fn position(&self) -> Vec3

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pub fn target(&self) -> Vec3

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pub fn fov(&self) -> f32

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pub fn is_done(&self) -> bool

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pub fn orbit( center: Vec3, radius: f32, height: f32, duration: f32, fov: f32, ) -> Self

Build a cinematic orbit path around a center point.

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pub fn flythrough( waypoints: &[(Vec3, Vec3)], duration_each: f32, fov: f32, ) -> Self

Build a flythrough path through a list of points.

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