pub enum HeightFieldAnimation {
Breathe {
amplitude: f32,
frequency: f32,
},
Ripple {
center: Vec2,
speed: f32,
amplitude: f32,
wavelength: f32,
decay: f32,
},
Warp {
direction: Vec2,
speed: f32,
amplitude: f32,
frequency: f32,
},
Collapse {
center: Vec2,
speed: f32,
radius: f32,
depth: f32,
},
Wave {
direction: Vec2,
speed: f32,
amplitude: f32,
wavelength: f32,
},
}Expand description
Real-time animation modes for height fields.
Variants§
Breathe
Terrain breathes up and down.
Ripple
Ripple from a point.
Warp
Terrain warps like a cloth in wind.
Collapse
Terrain collapses toward a point.
Wave
Sinusoidal wave propagation.
Trait Implementations§
Source§impl Clone for HeightFieldAnimation
impl Clone for HeightFieldAnimation
Source§fn clone(&self) -> HeightFieldAnimation
fn clone(&self) -> HeightFieldAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for HeightFieldAnimation
impl RefUnwindSafe for HeightFieldAnimation
impl Send for HeightFieldAnimation
impl Sync for HeightFieldAnimation
impl Unpin for HeightFieldAnimation
impl UnsafeUnpin for HeightFieldAnimation
impl UnwindSafe for HeightFieldAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more