pub struct SceneSnapshot {
pub time: f32,
pub glyph_count: usize,
pub entity_count: usize,
pub field_count: usize,
pub node_count: usize,
pub glyph_positions: Vec<[f32; 3]>,
pub entity_positions: Vec<[f32; 3]>,
pub field_positions: Vec<[f32; 3]>,
}Expand description
Serializable snapshot of the scene state.
Fields§
§time: f32§glyph_count: usize§entity_count: usize§field_count: usize§node_count: usize§glyph_positions: Vec<[f32; 3]>Flat list of active glyph positions + colors for quick diffing.
entity_positions: Vec<[f32; 3]>§field_positions: Vec<[f32; 3]>Implementations§
Source§impl SceneSnapshot
impl SceneSnapshot
pub fn diff(&self, other: &SceneSnapshot) -> SnapshotDiff
Trait Implementations§
Source§impl Clone for SceneSnapshot
impl Clone for SceneSnapshot
Source§fn clone(&self) -> SceneSnapshot
fn clone(&self) -> SceneSnapshot
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SceneSnapshot
impl RefUnwindSafe for SceneSnapshot
impl Send for SceneSnapshot
impl Sync for SceneSnapshot
impl Unpin for SceneSnapshot
impl UnsafeUnpin for SceneSnapshot
impl UnwindSafe for SceneSnapshot
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more