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WaveManager

Struct WaveManager 

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pub struct WaveManager {
    pub flags: HashMap<String, bool>,
    pub player_pos: Vec3,
    pub blueprints: BlueprintLibrary,
    pub finished: bool,
    pub wave_count: u32,
    /* private fields */
}
Expand description

Manages a sequence of spawn waves.

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§flags: HashMap<String, bool>§player_pos: Vec3§blueprints: BlueprintLibrary

Library of blueprints.

§finished: bool§wave_count: u32

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impl WaveManager

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pub fn new(waves: Vec<SpawnWave>, blueprints: BlueprintLibrary) -> Self

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pub fn start(&mut self)

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pub fn on_entity_killed(&mut self, tag: &str)

Notify the manager that an entity with tag was killed.

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pub fn tick(&mut self, dt: f32) -> Vec<SpawnEvent>

Advance the spawn system by dt. Returns spawned entities this tick.

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pub fn current_wave_name(&self) -> &str

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pub fn total_waves(&self) -> usize

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pub fn is_active(&self) -> bool

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pub fn get_flag(&self, k: &str) -> bool

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