pub enum UnlockCondition {
StatThreshold {
stat: String,
threshold: u64,
},
AchievementCompleted(String),
ItemCollected(String),
LevelReached(u32),
Manual,
}Expand description
Condition that must be met to unlock something.
Variants§
Trait Implementations§
Source§impl Clone for UnlockCondition
impl Clone for UnlockCondition
Source§fn clone(&self) -> UnlockCondition
fn clone(&self) -> UnlockCondition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UnlockCondition
impl Debug for UnlockCondition
Source§impl PartialEq for UnlockCondition
impl PartialEq for UnlockCondition
impl StructuralPartialEq for UnlockCondition
Auto Trait Implementations§
impl Freeze for UnlockCondition
impl RefUnwindSafe for UnlockCondition
impl Send for UnlockCondition
impl Sync for UnlockCondition
impl Unpin for UnlockCondition
impl UnsafeUnpin for UnlockCondition
impl UnwindSafe for UnlockCondition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more