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FinalCompositePass

Struct FinalCompositePass 

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pub struct FinalCompositePass {
    pub letterbox: bool,
    pub letterbox_color: [f32; 3],
    pub dither: bool,
    pub output_format: TextureFormat,
}
Expand description

Final compositing: combines all layers and presents to the swapchain.

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§letterbox: bool§letterbox_color: [f32; 3]§dither: bool§output_format: TextureFormat

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impl FinalCompositePass

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pub fn new() -> Self

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pub fn register( &self, builder: &mut RenderGraphBuilder, input_color: ResourceHandle, swapchain: ResourceHandle, )

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pub fn apply_dither(color: [f32; 3], uv: [f32; 2]) -> [f32; 3]

Apply dithering to reduce banding in 8-bit output.

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impl BuiltinPass for FinalCompositePass

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fn name(&self) -> &str

Unique name of this pass.
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fn input_names(&self) -> Vec<&str>

Names of resources this pass reads.
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fn output_names(&self) -> Vec<&str>

Names of resources this pass writes.
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fn execute(&self, ctx: &PassContext)

Execute the pass (simulated rendering logic).
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fn pass_type(&self) -> PassType

The type of work this pass performs.
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fn queue_affinity(&self) -> QueueAffinity

Queue affinity.
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fn condition(&self) -> PassCondition

Optional condition for this pass.
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fn resolution_scale(&self) -> ResolutionScale

Resolution scale for this pass.
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impl Default for FinalCompositePass

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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fn from(t: T) -> T

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impl<S> FromSample<S> for S

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