pub struct MultiGraphExecutor { /* private fields */ }Expand description
Executes multiple render graphs in sequence (e.g., main scene + UI overlay).
Implementations§
Source§impl MultiGraphExecutor
impl MultiGraphExecutor
pub fn new(executor: GraphExecutor) -> Self
pub fn add_graph(&mut self, name: &str, graph: RenderGraph)
pub fn remove_graph(&mut self, name: &str)
pub fn execute_all(&mut self) -> Vec<Result<ExecutionStats, String>>
pub fn executor(&self) -> &GraphExecutor
pub fn executor_mut(&mut self) -> &mut GraphExecutor
pub fn graph(&self, name: &str) -> Option<&RenderGraph>
pub fn graph_mut(&mut self, name: &str) -> Option<&mut RenderGraph>
Auto Trait Implementations§
impl Freeze for MultiGraphExecutor
impl !RefUnwindSafe for MultiGraphExecutor
impl !Send for MultiGraphExecutor
impl !Sync for MultiGraphExecutor
impl Unpin for MultiGraphExecutor
impl UnsafeUnpin for MultiGraphExecutor
impl !UnwindSafe for MultiGraphExecutor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more